xojo:fader:start

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xojo:fader:start [2021/04/02 14:22]
mz [Mouse]
xojo:fader:start [2021/04/06 09:30] (aktuell)
mz [Fader unit]
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 <fs x-large>particulary for Lighting and Audio purposes</fs> <fs x-large>particulary for Lighting and Audio purposes</fs>
  
-<WRAP round download 50%> +<WRAP round download 70%> 
-{{:xojo:fader:fader_demo.zip|Fader Demo Project (xojo-binary-project)}}\\+**{{:xojo:fader:fader_demo.zip|Fader Demo Project (xojo-binary-project)}}**\\
  
-{{ :xojo:fader:fader.zip |Fader class (xojo-binary-code)}}\\ +**{{ :xojo:fader:fader.zip |Fader class (xojo-binary-code)}}**\\ 
-{{ :xojo:fader:levelbox.zip |LevelBox class (xojo-binary-code)}}\\ +**{{ :xojo:fader:levelbox.zip |LevelBox class (xojo-binary-code)}}**\\ 
-{{ :xojo:objectnotifier:object_notification.zip |Object Notification interfaces and class  (xojo-binary-code folder)}}+**{{ :xojo:objectnotifier:object_notification.zip |Object Notificationinterfaces and class  (xojo-binary-code folder)}}**
 </WRAP> </WRAP>
  
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 Simply import the **[[xojo:fader:faderclass|Fader class]]** in your project.\\ Simply import the **[[xojo:fader:faderclass|Fader class]]** in your project.\\
-It will appear now in the Library and can be used like any other control.+It will appear then in the Library and can be used like any other control.
  
 Additionally you have to import the **[[xojo:fader:levelbox|LevelBox Class]]** because //Fader// depends on it.\\ Additionally you have to import the **[[xojo:fader:levelbox|LevelBox Class]]** because //Fader// depends on it.\\
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   * **Click** with **Shift** or **Ctrl** pressed: Fader jumps to mouse pointer and **can be dragged**   * **Click** with **Shift** or **Ctrl** pressed: Fader jumps to mouse pointer and **can be dragged**
  
-The right mouse button is not used and left free for a context menu if desired.+The right mouse button is not used here and left free for a context menu if desired.
  
 ==== Keyboard ==== ==== Keyboard ====
  • xojo/fader/start.1617366173.txt.gz
  • Zuletzt geändert: 2021/04/02 14:22
  • von mz